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About This File
Works with any framework.
Compatible with All-In-One Lootbox module and any other virtual storages.
Fully revamped vanilla gear interaction style.
Fully revamped virtual items interaction style.
Extended vanilla lists: players can operate with all possible gear lists at once, without switching uniform, vest, backpack, vehicle or ground tabs.
Extended virtual lists: players can operate with all virtual items just by clicks, without buttons and count inputs.
Extended tooltip: show all items details with a single click (firepower, protection rate, recoil rates, virtual item prices, maximum load, etc.).
Extended tooltip: show the list of equipped weapon compatible items (bipods, scopes, sights, magazines, etc.).
Extended tooltip: compare selected item with a previous one.
Built-in antidupe protection for virtual items.
Built-in virtual items ground cleaner.
Built-in help page (press H while inventory is open).
Ability to disable/enable Extended Tooltip.
Ability to disable/enable Extended Gear.
Ballistic/Explosive protection calculator.
Extended Gear behaviour to make virtual items interaction closer to vanilla (real) items.
Gives ability to put any possible virtual items on the ground.
Gives ability to store money in any of described containers (storages, ground).
Virtual items stored on the ground has a specific model to determine it visually.
Easy interaction with only mouse buttons similar to real inventory items.
Respects default framework functions:
fn_useItem, fn_vehStoreItem, fn_vehTakeItem
Sorts virtual items by their values – descending by the sell price value.
Localization files (coming soon).
You can configure the model used to visualize virtual items on the ground. *
You can configure amount of money moved per click or stack click.
You can configure virtual currency variable to your own.
You can specify a virtual currency icon.
You can specify a cleanup time for virtual items on the ground. **
* – be sure not too use huge models, as they might cover the container accessible range.
** – this timer is renewed once container is open, or new virtual items moved from/to container.
This module has some specific limitations due to how Arma 3 Engine handles gear, read guide for details.